![]() These bonuses and penalties are specific and can be seen in game at the Men-at-Arms regiment management window by hovering over terrain icons. Most of the Men-at-Arms types have a favorable and unfavorable terrain. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. Each type of Men-at-Arms will counter at least one other type, reducing their Damage proportional to the size difference of the countering Men-at-Arms. Men-at-Arms are trained troops that come in several different Regiment types which excel in their given role, all with their own stats and uses. If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. Levies have no cost when unraised, and have a monthly cost of 3 Gold per thousand when raised.Įach army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's Advantage. They are not very impressive on their own, but are used in great numbers to complement more important troops. Levies are conscripted peasants that make up the bulk of all armies. Men-at-arms can have their size increased for the same cost as recruiting them. ![]() Other men-at-arms have 100 soldiers and the number of soldiers for levies is their total amount. Strength: Represents how many soldiers are in the unit and affects the total amount of stats.Screen: Each point blocks 0.33 damage during the retreat phase.Pursuit: Each point causes 0.17 damage during the retreat phase.Each point allows taking 1 damage before losing all strength. Toughness: Reduces losses caused by damage (both routed and killed).Damage: Each point causes 0.03 damage during the battle phase.
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